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The problem is that building up your relationship with your new-found buddies is mind-numbingly boring. They speak in social media buzz words, but actually grow on you – like the skittish kid from school that always held the best house parties.
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The acting is atrocious, but it's just about self-aware enough to work Ames is a feisty mechanic with an Ellie Goulding-esque hairstyle and dungarees, while Spike is a schizophrenic try-hard with an expensive jacket and an even more expensive diamond embedded in his earlobe. This is actually quite some technical feat, as your personalised vehicles crop up in live action cinematics. The likes of Ken Block crop up to deliver some hamfisted dialogue, but while this would ordinarily be a negative, it actually adds to the campy vibe that the title's got going on.Ĭutscenes play out in first-person and use a fusion of full-motion video and in-game visuals. Each character represents a different category, with your ultimate goal being to catch the attention of a real-world superstar. Along the way you'll be honing your skills across five disciplines: Speed, Style, Build, Crew, and Outlaw. You play as a rookie recruited by a ragtag crew of millennial misfits to create headaches for Ventura Bay's local constabulary. It's frustrating because the title has many of the trappings of a great racing release, but it fails to assemble them in any meaningful manner, resulting in a foray that's so far off the pace that it may as well not be on the starting grid in the first place.
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Ghost Games' long-awaited reboot – which was constructed over the course of a two year development cycle – is a slow and turgid affair, which is in direct contrast to its hyperactive cast of characters. For a game that's so high on Monster energy drinks, Need for Speed sure could do with a sugar rush.
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